![]() ![]() Make the matches faster so they are more comparable to MOBAs, more exciting for spectators and less of a time investment for mid-tier players who want to play a few rounds but can't dedicate all of their time to the game. What I find weird about this is the fact that the changes made to the game in Legacy of the Void are seemingly what I as an armchair designer would have also suggested. From what I heard recently however it seems the game is pretty much dying at this point and many people especially in South Korea have actually moved back to Brood War. All I get are glimpses when friends or podcasters like TotalBiscuit talk about it. So first of all I don't have any stakes or bias in this discussion, I'm just genuinely curious about something.Īs someone who has played many competitive games but never really Starcraft itself, I am not at all up to date with the scene and the viewership of the series.
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